Cloud Killer Devlog #8


Hello Everyone!

 

This week, we wanted to discuss one of the most exciting features we’re bringing to the game, a new enemy known as the ‘Seraphim’. This towering angelic figure is the bulwark of the angel forces, an unstoppable juggernaut that patrols the skies searching for intruders (that’s you). The floating islands of our new Borderlands level come with their own gauntlets of challenges, but the odds are stacked even further against you with this monster flying overhead at every turn.

Although the Seraphim is powerful, it can’t be everywhere at once. That’s where the ‘Snitches’ come in; an armada of flying minions that will run and alert their overlord the moment they spot you. If you want to make it through the Borderlands unharmed, you’ll need a plan to avoid them, or at least make sure they don’t make it back to the Seraphim intact.

Designing and programming these new foes was a big challenge for the team. Although they were originally introduced in our very first playtests, we’ve been retooling and updating their code to make them smarter, more challenging, and more satisfying to fight.

We’re expecting the Borderlands level to bring a whole new dimension of challenge to the game. If you’d like to check it out for yourself, you’ll be able to try the latest release in our next round of playtesting around the 16th of October.

 

-Charlie Hughes, Technical Lead

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