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Devlog
Cloud Killer Devlog #5
September 03, 2026
by
Jumping Imp Games
Hi guys, We are getting ready to run our first round of play testing! That means that this past week has been spent finalising and programming our enemy behaviour, fine tuning our tutorial level model...
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Cloud Killer Devlog #4
August 27, 2026
by
Jumping Imp Games
Hey Everyone, This week the team focused on development of the “Caves” level. The level has progressed from its initial sketch design through the block out stage and is currently being implemented...
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Cloud Killer Devlog #3
August 20, 2026
by
Jumping Imp Games
Hello Everyone! This week, the team has put a lot of thought and effort into devising how stealth will work in our game. The angels that you encounter will try to find you, but if you stay out of thei...
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Cloud Killer Devlog #2
August 13, 2026
by
Jumping Imp Games
Hey Everyone! This week we have worked on our stealth design, enemy design and level design for our first environment. Specifically, we have defined our enemy behaviour to promote more stealthy respon...
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Cloud Killer Devlog #1
August 06, 2026
by
Jumping Imp Games
Hello Everyone! We are an indie studio based in Australia. We are currently working on Cloud Killer – a 3D linear stealth game where you play as a demon infiltrating heaven to take it over. We start...
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