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Cloud Killer

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Devlog

  • Cloud Killer Devlog #5
    September 03, 2026 by Jumping Imp Games
    Hi guys, We are getting ready to run our first round of play testing! That means that this past week has been spent finalising and programming our enemy behaviour, fine tuning our tutorial level model... Continue reading
  • Cloud Killer Devlog #4
    August 27, 2026 by Jumping Imp Games
    Hey Everyone, This week the team focused on development of the “Caves” level. The level has progressed from its initial sketch design through the block out stage and is currently being implemented... Continue reading
  • Cloud Killer Devlog #3
    August 20, 2026 by Jumping Imp Games
    Hello Everyone! This week, the team has put a lot of thought and effort into devising how stealth will work in our game. The angels that you encounter will try to find you, but if you stay out of thei... Continue reading
  • Cloud Killer Devlog #2
    August 13, 2026 by Jumping Imp Games
    Hey Everyone! This week we have worked on our stealth design, enemy design and level design for our first environment. Specifically, we have defined our enemy behaviour to promote more stealthy respon... Continue reading
  • Cloud Killer Devlog #1
    August 06, 2026 by Jumping Imp Games
    Hello Everyone! We are an indie studio based in Australia. We are currently working on Cloud Killer – a 3D linear stealth game where you play as a demon infiltrating heaven to take it over. We start... Continue reading
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