Cloud Killer Devlog #4
Hey Everyone,
This week the team focused on development of the “Caves” level. The level has progressed from its initial sketch design through the block out stage and is currently being implemented into Unity for testing.
Here’s a look at the level throughout its stages of development. The first image shows the end of the cave in its block out stage, with basic cubes used as stairs for the player to jump onto.

The next image shows it in a more advanced state, after the cubes have been subdivided and a deformation modifier added to the walls.

The final image shows the high poly version, with additional props added to cover up UV seams. This version will be baked onto the previous one to create the textures.
We are currently experimenting with lighting, post processing effects, and getting everything ready for some playtesting in the next few weeks.
Look forward to future updates to see the map in game with its finished textures.
Cloud Killer
A linear 3d stealth game where you play as a devil infiltrating heaven.
| Status | In development |
| Author | Jumping Imp Games |
| Genre | Platformer |
| Tags | 3D, Horror, Stealth |
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