Cloud Killer Devlog #1


Hello Everyone!  

We are an indie studio based in Australia. 

We are currently working on Cloud Killer – a 3D linear stealth game where you play as a demon infiltrating heaven to take it over. 

We started production on Cloud Killer just over three months ago. Here is what we have so far: 

  • Movement in 3D space including platforming 
  • Dynamic camera movement 
  • Disguise mechanic: the player can equip a disguise to confuse enemies 
  • Health mechanic: the player can pick up apples to regain lost health 
  • Three enemy types modelled, animated and implemented 
  • Fully modelled and animated player character 
  • A few environment models 

Recently, we have created new animation controllers for our player character. 

Right now, we are looking at improving some of the core designs of Cloud Killer so look out for updates about new enemies and interactions, level design, fleshed out environments, and more!

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