Cloud Killer Devlog #2
Hey Everyone!
This week we have worked on our stealth design, enemy design and level design for our first environment. Specifically, we have defined our enemy behaviour to promote more stealthy responses from players and used this to draw some mockups of the first level section.
We also had conversations about what our end goal for the visuals is going to be. This has helped us define some rules to follow when creating assets for the environment and UI elements. Our main decisions are to darken the environment to create a more eerie/scary atmosphere, keep the environment and the player character visually separate, and finally to have the style be cohesive and recognisable as a whole.
Lastly, this week we finished remaking the player animations on the new player rig and got a layer mask working to help blend different animations together. Here is a showcase of the new animations:
This next week we will begin working on making assets and beginning the coding needed for our first environment.
Look forward to some new environment art, level design updates, and progress on enemy behaviour next week!
Cloud Killer
A linear 3d stealth game where you play as a devil infiltrating heaven.
| Status | In development |
| Author | Jumping Imp Games |
| Genre | Platformer |
| Tags | 3D, Horror, Stealth |
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